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Siege Scape

Cards, Chaos, Control. A fresh take on Tower Defense · By spawnslilhope

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Recent updates

Siege Scape Devlog #7 Systems Go Live! Completing the Core Loop and Gearing Up for Polish & Content
Siege Scape Devlog #7 Systems Go Live! Completing the Core Loop and Gearing Up for Polish & Content Hey everyone, and welcome back to the Siege Scape developmen...
Siege Scape Development Log #6: Onboarding New Players & Laying the Foundation for Defense
Hey everyone, welcome back to the Siege Scape development log! This past period has been focused on ensuring a smoother entry for new players and solidifying th...
1 file — 0.1.0
SiegeScape - Devlog #5
Date: April 27, 2025 Focus: Persistence is Key! Save/Load, Gold Economy, and Shops! Hello again, Siege Scape defenders! This past development cycle was huge! We...
Siege Craft Devlog #4: Core Gameplay Loop - Currency, Deck Choice, Combat Stats
Hello Siege Scape defenders! It's been another productive sprint since our last update! We've focused heavily on enriching the core gameplay loop, adding new sy...
Devlog #3: Entering the Tavern, Smarter UI, and True Randomness Restored!
Hello Siege Scape defenders! It's been a busy period since our last update, with significant strides made in creating a more immersive world, refining the user...
Siege Scape Devlog #2: Building Blocks, Card Power, and a Touch of Chaos!
(Date: April 11, 2025) Hey everyone, welcome back to the Siege Scapedevelopment log! It’s been a productive period since the last update, moving beyond initia...
Siege Scape Devlog #1: Genesis & Setting Expectations
Hey everyone, and welcome to the very first devlog for Siege Scape ! I'm excited to start documenting the journey of creating this unique blend of Card Game str...

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